Function
External feature extraction

Leveraging ACE's years of experience in sample extraction, we extract cheat sample features from multiple dimensions, including files, windows, processes, and networks, to help manufacturers continuously monitor cheats.

Cheat analysis

Precisely monitor suspicious behaviors such as cheat code modification, data reading and writing, simulated key presses, and sensitive operations to assist manufacturers in customizing detection strategies.

Anti-Cheat Solution

Based on the game's implementation methods, game security strategies, and the principles behind cheat implementation, this paper proposes appropriate cheat solutions.

Cheat analysis

Outputs professional cheat analysis reports, covering cheat principles, cheat behavior, cheat characteristics, and solutions, among other professional conclusions.

Pain points of game anti-cheat
  • The number of cheats is increasing.
    The number of cheats is increasing.
  • Cheat analysis
    Cheat analysis

Scenario

Game developers don't have enough manpower to cover the analysis of a large number of cheat samples.

plans

The cheat analysis service can assist manufacturers in customizing cheat monitoring and countermeasure strategies based on years of practical experience and data accumulation.

Scenario

Under strong countermeasures, cheats possess a high degree of self-protection capabilities, and manufacturers lack professional security teams to conduct relevant analyses.

plans

The ACE game security team has accumulated over 20 years of experience in cheat analysis, enabling them to respond quickly and accurately to cheats that employ self-hiding or self-protection techniques.

Core advantages
ace Security
20+ years of experience in analyzing and combating cheats
ace Capability Open
By opening up behavioral analysis and feature extraction capabilities to manufacturers, we can provide them with principle analysis support for developing anti-cheating strategies.
ace Full-scenario support
Ignoring anti-cheat measures and failing to differentiate between development languages and game engines.