The Game Security Industry Summit 2026 concluded on 8th June with a powerful global panel on player trust and game integrity. Moderated by Violet, Overseas Product Lead for ACE, the session brought together a distinguished group of international experts: Matt Soeth (Thriving in Games Group), Wonhyuk Rhee (South Korean game development and live operations expert), Martin Holroyd (CEO of Intorqa), Nick Weger (Entertainment Software Association), and Yue Wang (Technical Lead for global game security at ACE).

Together, they explored how shifting player habits, industrialized cheat networks, and AI are rewriting the rules of modern anti-cheat operations.

The gaming landscape is no longer confined to isolated markets or single platforms. Cross‑platform play has shattered traditional boundaries, creating unified global ecosystems across PC, mobile, and console. As Matt Soeth noted, “It’s a security challenge, but this ecosystem is also bigger than that. We also see design challenges and community challenges.”
The panelists highlighted how different regional markets introduce unique stakes. Yue Wang described China’s evolution “from a local market into a global creative engine,” where players gravitate toward complex, systems‑driven strategy games, and discovery has shifted to community‑led engagement on social media.
In South Korea, driven by PC bang (Internet Cafe) culture, Wonhyuk Rhee explained that “if players feel that a competitive game is not fair, the reaction spreads very quickly through PC bangs, streamers, Discord forums and local communities. In Korea, anti‑cheat is not just a technical feature – it is directly connected to player trust, community reputation, and long‑term business survival.”

Europe, meanwhile, presents a highly fragmented market with over 30 countries, 24 languages, and the world’s strictest data privacy regime. Martin Holroyd observed that “Europe tends to over‑index on PC and live‑service mid‑core titles, where security teams are typically small and almost non‑existent. All these ingredients combine to create an environment where the European market has more than its fair share of cheating.”

To support developers across these varying terrains, trade associations like the ESA are stepping up. Nick Weger introduced the concept of “Unauthorized Digital Goods” (UDGs) – an umbrella term covering cheats, account sales, and virtual currency fraud – and noted that his organization focuses on “deterring the casual infringer” through education and outreach to platforms and law enforcement.

The barrier to entry for developing and accessing cheats has dropped dramatically. Violet opened the technical discussion by noting that “advanced cheats are becoming highly industrialized,” and the panel identified several cutting‑edge threats reshaping the battlefield.
Yue Wang warned of a “dual challenge”: traditional methods like memory manipulation remain severe, but AI‑powered automation is a game‑changer. “Threat actors now use computer vision to analyze game screens and simulate human inputs,” he said. “These tools run entirely outside the game process, often on external hardware. Classic client‑side detection is practically blind to them.” He also highlighted the rise of weaponized account hijacking, where compromised high‑level accounts are used as “clean covers to deploy cheats, execute fraud, and bypass automated filters.”

Wonhyuk Rhee added that cheat developers now operate like legitimate live‑service studios, updating quickly, responding to patches, running private communities in Discord, and selling access through subscription models.
Martin Holroyd confirmed that his firm has seen “an influx of new members into the online communities for hardware, 2PC and AI cheats” in recent months, while also noting a counter‑trend: “Whilst AI is being adopted aggressively by the cheat development community, the game security community is increasingly adopting it as a key weapon in our defensive armory.”
Nick Weger raised a fresh concern about AI search engines, noting that some directly provide results leading to cheat sites, and called for educational outreach to AI platforms to help disrupt the cheat ecosystem.
Faced with converging threats that erode player confidence, the panel agreed that relying on a single security layer or intrusive software is no longer enough. Matt Soeth captured the core problem: “Whether the entry point is a DMA hardware cheat, an AI‑driven bot, a coordinated harassment campaign, or scamming inside a game’s economy, the end state is the same – players lose confidence that the game is fair and the community is safe.”
The experts then mapped out the pillars of a modern security model. Yue Wang argued that “the future belongs to a Zero Trust architecture,” prioritizing behavioral analytics over signature files: “Security should be invisible to honest players, but highly adaptive and defensive against malicious actors.”
Wonhyuk Rhee emphasized that game design itself can be a powerful deterrent, pointing out that when high‑level accounts require meaningful time and investment, “losing it becomes costly – that naturally raises the pressure against cheating.”
Martin Holroyd proposed a two‑part model: best‑of‑breed technical defenses (the “wall”) combined with rigorous impact analysis. “Use signals from the threat community to help determine whether your interventions actually worked – which updates landed, which cheats went down, and for how long. Those trackable KPIs turn security from guesswork into something you can iterate and improve on.”
Finally, Matt Soeth stressed the importance of breaking internal silos, noting that “the work I see paying off is happening where security, community and design teams are actually in the same room, making decisions together.” He also highlighted transparency with players: “When enforcement is visible and trusted, players become part of the defense – they’re more likely to report and self‑moderate.”

“Anti-cheat has officially evolved beyond a simple technical shield – it is now about preserving the emotional sustainability of games, keeping fair play alive, and safeguarding player trust globally.”
— Violet, Overseas Product Lead for ACE

While the rapid rise of AI‑driven cheating poses undeniable risks, the panel closed on an optimistic note. Wonhyuk Rhee noted that “AI is developing much faster than the law, policies and industrial standards can respond,” but once those frameworks catch up, “controlled and highly advanced AI could also become one of our strongest tools against cheating.”
For developers managing expanding titles or launching global games, the message from the summit was clear: you are not alone in this fight. Mature security frameworks and collaborative industry partners like ACE stand ready to help protect your community, secure your economy, and keep your games fun and fair.